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 Asunto: Re: El futuro del EVE
NotaPublicado: 29 Oct 2015, 12:28 
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Registrado: 04 Oct 2012, 21:07
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Corporación: YUHU al Medio - Overlodea Primo
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Los youtubers puede que usen bots, pero chetos? lo dudo bastante, principalmente es que va en contra de lo que les gusta.

Siguiendo con el tema, CCP ha sacado info acerca de los cambios que quiere realizar sobre el PVE, algunos con fecha para diciembre aunque la mayoria del tipo Soon TM.

TheMittani tenia la exclusiva pero ha decidido borrar la info, asi que debe de aber algo interesante. Sin embargo, como buen googler, tengo un copypaste gracias a la cache.

PD: Yo creo que todos deberiamos volar sabre, es la nave de los true pvpers.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 29 Oct 2015, 12:34 
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Aqui esta lo comentado en Themittani.com

How would you like a busy, vibrant, and realistic Eve where NPCs and players interact in a logical way that fits in with the lore of New Eden? How would you like to fly Drifter battleship or capital craft? CCP Affinity led a small but passionate group of players in a roundtable discussion on Sunday, which focused on one of the most notorious parts of Eve Online: the Player versus Environment experience. After requesting that no recordings of the discussion be made, players in attendance were treated to a sneak peek at what CCP would like to do with one of the largest aspects of the game, and how this is going to make not just changes to PvE, but the entirety of how you interact with the game.

The economic presentation led by CCP Quant later in the day covered a lot of ground. One of the most significant parts of the talk involved how many players participate in player versus player engagements in a month, and how much ISK was earned from NPC bounties. To the players who think Eve is just a PvP game with PvE thrown in, the numbers certainly show otherwise. The numbers show that many Eve Online players participate in PvE, though many players also decry the staleness of Eve’s linear encounters, or “dungeons” as CCP Affinity calls them. Many of these dungeons have been around for over ten years. Even if the dungeons themselves haven’t been around that long, the design philosophy behind them has not evolved significantly from its early MMO roots.

VOLUNTEERED AS TRIBUTE

Eve has long lacked a reason to log in every day. In fact, many reviews have gone so far as to say that you get rewarded for logging off and doing something else. Starting in as early as December, CONCORD will start paying players a non-trivial amount of ISK for doing everyday things like running missions, sleeper sites, faction warfare complexes, or incursions as an incentive to log in and participate in Eve every day.

This new system will be called Tributes. There will be five levels of rewards based off of CCP’s assessment of the task’s risk and difficulty. Rewards will be given out daily upon completion of the dungeons. The only part of the NPC versus player interaction that will not see the Tribute system are COSMOS sites and Landmarks, because according to CCP Affinity, nobody runs those anyway.


THE SOUND OF THE SPACE POLICE

The announcement of NPC patrols and convoys certainly came as a surprise to the room. These will be faction-specific groups of NPCs that wander around solar systems, jumping between stars, and engaging players. The patrols will be in every part of space, from highsec to wormholes, and will act far more like players on a roam. For example, players might run across a Minmatar patrol deep in Amarr faction warfare space, and be enticed to engage them with a boost to their standings with the Amarr Navy. If the engagement turns south for our hypothetical players, the Minmatar patrol will likely attempt to pursue and destroy them.

Similar situations will unfold in wormhole space, with Sleepers or Drifters fighting players across the dynamic constellations of J-space. These patrols will even scan down and use wormholes on their own. If players are engaging the Sleepers, we are promised that nearby Drifters will find the players and gang up against them.

The goal of these patrols is to give space a more realistic and busy feeling, instead of the emptiness that we have grown accustomed to. Destroying NPC convoys and patrols should prove a far more difficult task than they are right now, thanks to an effort to make NPCs fly more like players. Just as many player fleets would not undock without a wide variety of ships such as tackle, logistics, DPS, and EWAR, NPC fleet composition will include similar, logical variety.


CONTENT IN STANDING

Standings are also due for a rebalance at some point. According to CCP Affinity, the current system that allows for players to have positive standings with just about anyone will have a serious rework. While this will be disadvantageous for many, this will open up new options for players, in addition to providing more consequences for actions; factions will team up with or against players as dictated by their standings. Besides having new allies, this also means that the factions could offer new services, like cheap or reduced hauling in NPC convoys.

This point is worth repeating: the NPC convoys that we see doing silly undock-redock behaviors have a purpose. In the future, they will haul players goods for a fee, much like current courier contracts. In addition to benefiting players who need goods transported, there is more of a reason for more criminally-inclined players to target these convoys.

CCP Affinity's reimagined standings system will also have dire consequences for players who delve in deep for or against certain factions. One example given was that wormholers may find that the price of that blue loot is no longer worth it when they are being hunted down in highsec by Sleepers and Drifters. According to CCP Affinity, these are logical and perhaps inevitable possibilities . On the flip side, CCP would also like you to be friendlier with pirate factions in Eve, and enjoy more benefits than just high-value LP. Ideally, there will be engaging ways to gain favour with the pirates; perhaps not “defend belt rats from Capsuleers” missions, but a straight “give corpses to Blood Raiders, get Blood Raider SKINs” trade could be implemented.

DRIFTERS

The Drifters have captured the imagination and curiosity of New Eden. Whether they are the long awaited return of the Jovians, cousins of the Sleepers, or even Terrans, there is no shortage of theories regarding the Drifters’ origin. CCP Affinity promised that the storyline of the Drifters and their origin is ongoing, even saying that there are things in the universe right now that players haven’t found. Specifically, that there are Landmarks that have not been discovered. These Landmarks will appear after players have been somewhere for long enough, though she was intentionally vague as to what any of it meant. What was not vague, though, was her desire to get players to explore New Eden. The rewards, and the consequences, could be huge.

The abilities of the Drifters was another large subject tackled. CCP is aware that the superweapon fired by Drifter battleships is rather uninteresting from a gameplay perspective. Right now, if you fire on a Drifter, you will eat a doomsday that has perfect tracking. Tracking is probably going to be added to the superweapon, so if you are in a fast ship like a frigate and able get into an orbit, you may be able to negate the blast completely.


Perhaps to offset this weakening of the feared Drifter battleship, CCP is also looking at adding an entire Drifter spaceship lineup, ranging from frigates to capital ships. If this sounds like SKINs applied to existing ships, you would be mostly wrong. Drifter-inspired SKINs for existing ships are planned as well, but CCP is looking at implementing the Drifters like the other races of New Eden, with unique, playable ships, and associated piloting skills. While this may sound like the fanciful daydream of just one dev, even CCP Nullabor confirmed that this was being discussed in his own way.

Drifters are also rather omnipresent right now, something that should change as the storyline moves along. Drifters will likely provide capital and supercapital-level PvE opportunities for capsuleers. They will also start to drop different loot, though the nature of that loot was not discussed in the talk. Given that the planned story arc involves discovering their origins, one can assume that, in time, light will be shed on what players can do to gain positive standings with the Drifters. Positive standings will grant players the opportunity to purchase the aforementioned SKINs and even Drifter ships, in addition to the other benefits of being friendly to NPC patrols mentioned before. Negative standings may even have dire enough implications so as to cause the Drifters to aggress a player’s Citadel.

DYNAMIC SCALING

One particularly sore spot for many players is the static nature of Eve’s PvE experience. Once a player has experienced a site, the sense of wonderment is gone. Despite the illustrious title of “exploration,” almost all of the NPC versus player interactions can be found with a simple Google search showing the precise type, number, and trigger of every single NPC. Outside of J-Space, it is always the same, regardless of the type of ship you bring, or how many people you bring with you. This is not something that inspires the kind of awe CCP intended for Eve Online.

CCP Affinity described a future that has procedurally generated rooms filled with a dynamic numbers of varied NPCs. If players begin to escalate with more friends, the room reacts by bringing in additional ships to keep things challenging. Whether the room reacts to the class of ship that is in the room or not has yet to be decided, but for now it looks like that running a Level V mission in a frigate will still be a poor decision on the part of the player. The procedural generation will be designed to give players a sense of newness every time they jump into a PvE experience.


SMALLER CONCESSIONS

There were also a number of small things that players asked about and CCP Affinity answered.

Mission Agents may be a module for Citadels, but this feature is still under heavy discussion. If this module is implemented, it would mean a multi-team effort that also might result in player-run LP stores. There is also a possibility for a module that attracts NPC ships to your Citadel; it was unclear in this passing comment if you were meant to shoot the NPCs for ISK, or use them as protection from other players.
Will we have Sansha Clause and the Spring Guristas Bunny much like we have the Blood Raiders Crimson Harvest? CCP still believes that Eve’s calendar is very different from our own, and that holiday events are not very likely to be commonplace. Still, such events like Crimson Harvest are far more engaging for players across all timezones over the developer-run live events (“Dev Caravans,” in the words of CCP Affinity) that they are likely to replace.
The Crimson Harvest is turning into far more of a bloodbath than CCP had anticipated. Given that the Blood Raiders are central to the event, they may be into that.
The Burner mission AI will eventually be adapted for every NPC ship in the game. That being said, CCP does expect some bugs and weird behaviors, and will keep an active eye on NPC behaviour. Burner missions might also be expanded to the Opportunity system as a part of the new player experience.
CCP knows that there needs to be a greater variety of missions. There are no plans to make the missions safer for the mission runners. Hiding things behind locked acceleration gates is not good gameplay.
TIMELINE

Unlike the sovereignty rework or ship rebalancing, CCP does not want to put out a firm roadmap for their plans for redoing PvE. This is due to the way ties in with the story, and because of the complex, integrated nature of PvE within Eve. Creating a completely dynamic system for complexes and dungeons will require thousands of hours to be implemented well. Such investments will not only require commitment from CCP and the CSM, but also players engaging with the new features. The example was given that if players do not enjoy or partake in the NPC convoys, CCP does not want to be in the position of already committing to developing the feature further.

Tracking player participation is a very big part of moving forward. From Data sites to Rogue Drones, Burner missions to highsec Incursions, CCP knows what content players are engaging in, and what players are being rewarded with. When confronted about highsec Incursions, for example, CCP Affinity stated that Sansha Incursions running forever does not make much sense. For now, they will likely bump up the payout for null and low Incursions. Rogue Drones and Data Sites are also being discussed due to remarkably poor player participation.


With this in mind, the timeline on these changes is understandably fluid. The first update to the entire experience will be around Christmas, which is expected to bring CONCORD’s tribute system. Following that, expect a larger dev blog in March or April of next year to discuss some of the other features. At the same time, NPC Patrols will likely be released to Tranquillity.

If you are really excited about the Drifter storyline, some of the game-changing parts are to be implemented sometime next Icelandic Summer. Sadly, though, the complete rework of the PvE system with procedural generation is still at least a couple of years out. A timeline on the standings system rework was not even given.

ONLY IN VEGAS

This was probably the most underrated roundtable of the entire weekend in Las Vegas. Thousands of players tuned into the Keynote on the TMC Twitch channel, scores were on hand for the Capital and Citadel presentations, and several hundred meandered between roundtables. Only a meagre three dozen attended the humble Player versus Environment roundtable put on by CCP Affinity.

For the few that were there, a glimpse of the greater picture of where CCP is headed was presented. CCP is on a path to completely revamping PvE in Eve. Perhaps uncharacteristically, CCP will do so in a logical way that is both in keeping with what the developers want in the game, and what players want to interact with. While we got an excellent sneak peek at what the future holds, we wait with bated breath for the fleshed out dev blogs and forum posts on this part of Eve's future.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 29 Oct 2015, 13:23 
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Avísame cuando saquen la peli.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 29 Oct 2015, 14:44 
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Buena pinta tienen todos esos cambios, otra cosa es que los veamos en la realidad pero de entrada, bien.


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 Asunto: Re: El futuro del EVE
NotaPublicado: 30 Oct 2015, 21:43 
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Veo la noticia de que CCP vende White Wolf/WoD y me paso por el foro a chafardear pensando que tendríais montada una fiesta, y lo que me encuentro es un velatorio...

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"EVE Online: Incarna. Because playing EVE naked is the only way to play EVE."


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 Asunto: Re: El futuro del EVE
NotaPublicado: 30 Oct 2015, 21:46 
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Hamish Nuwen escribió:
Veo la noticia de que CCP vende White Wolf/WoD y me paso por el foro a chafardear pensando que tendríais montada una fiesta, y lo que me encuentro es un velatorio...

Como si a alguien le hubiera importado algo WoD.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 31 Oct 2015, 01:11 

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Al menos ahora algo de dinero deberían de tener... :?

Un saludo.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 31 Oct 2015, 09:06 
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En los bolsillos de Hilmar? Si, algo habrá.

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 Asunto: Re: El futuro del EVE
NotaPublicado: 31 Oct 2015, 18:02 
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Alguno habrá que use hacks pero lo más "común" yo creo que son los exploits como el de cazar JF al desdockear con Vindicator, tracking infinito en algunos WH, overload infinito sin daños, cancelar el trabajo sobre determinada bpo de una determinada forma para que se duplique el item en tu inventario, etc.

Los "mortales" nos enteramos del exploit cuando aparece una pequeña nota en la actualizacion del tipo "solucionado un raro problema en el que XXX provocaba YYY"; raro problema que alguno a explotado como un cabrón todo lo que ha podido bien calladito :lol: . En cualquier caso es anecdótico creo yo, se pueden contar con los dedos de la mano los casos y lo más normal es no ver nunca nada raro.

Lo de los vampiros homoeróticos... gran jugada comprar una licencia cuando es famosa, no desarrollar un solo juego en 9 años y venderla cuando no se acuerda nadie de ella.


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 Asunto: Re: El futuro del EVE
NotaPublicado: 31 Oct 2015, 18:32 
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El único exploit del que conseguí aprovecharme alguna vez fue el de poder llevar a mi personaje en ropa interior en el avatar del juego, me duró 2 días hasta que CCP lo arregló :(

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